All my posts, oldest to newest. Enjoy.
- Should Facebook open an appstore?
- Facebook already is an appstore – just not as we know it
- Why social games attract serious money
- Pet Society is mega kawaii – but where’s the tama-GOTCHA?
- What makes social games social? Lessons from Pet Society
- Greed, envy and joy: are social games anti-social?
- Money-making mechanics in social games
- Social games: getting smarter faster
- Facebook DAU and MAU: what they tell you (and what they don’t)
- Twitter filters don’t solve the problem
- Facebook the ad network. Like? Or fail?
- FriendShuffle: social graph marketing 101
- Why Leonard Cohen is like my dishwasher
- Social graph marketing: I like my friends. But am I like them?
- Social game referral: friends aren’t cheaper, they’re BETTER
- Facebook connection targeting: which friends are the best?
- Facebook measurement and analytics case studies
- Measurement and analytics for social apps (and elephants)
- Fun with funnel analysis: ACB testing
- Facebook F8 2011: the TimeLine land grab
- Facebook F8 2011: major media consumption move
- F8 2011: Apple, Twitter under attack, G+ not on radar
- Evolve London Games Conference – reader discount
- Synchronous is a game changer for social games. But it’s not the only game in town.
- What can games learn from the X-Factor? (Bonus Q: TV + Facebook = ??)
- So, can games learn from TV? (And if so, what…?)
- What can 68.4 billion Facebook friendships teach us about reality?
- Who’s more powerful on Facebook – 20 year olds or 60 year olds?
- Facebook says it isn’t an echo chamber. But is it a hall of mirrors?
- Exploiting competitor information via the Facebook API
- Making Friends with Big Data – come to my (FREE!) talk March 30th
- Nine Ninja Tricks for Social App Analytics
- Come and hear me talk at @developconf Weds July 11th
- Talking at Strata London Oct 1st on discovery-driven design in social apps
- The triumph of experience over reality, and games analytics
- Looking forward to speaking about discovery-driven design at Strata next week…..
- Strata: liberal arts meets data science, and things get important
- Recommendation systems: the elephant in the room
- When there is no there there: going large with A/B testing and MVT
- A fast, efficient process for dividing game designers into groups
- Facebook Graph Search: I got it, I even queried the author – but I don’t get it yet
- Location-based games: where are we now and where are we going?
- Fab Gamecamp input – ideas about location-based games
- Understanding matching estimators using jelly beans
- “Game Analytics – Maximising the Value of Player Data” – book review
- The recipe for Candy Crush Saga’s success: luck, skill, and puzzles
- Making, combining, experimenting and inspiring at #playful13
- Must-read sources of insight and opinion on games analytics and analysis
- Data science and advanced analytics in games – call for submissions!
- The moral mysteries of chance and combat as game design elements
- Morris minors and machine slots
- Not all zones are created equal: player pleasure and player anaesthesia
- The #nuclai16 analytics track needs YOU!
- Deep diving into design with Spelunky
- Not OK, Google. My photos aren’t clutter.
- One lesson I learned was so good I learned it twice over
- Unsettling inspiration: UXR with impact at EPIC conference
- Immersion in Thin Air
- The RA Summer Exhibition 2023
- Getting real with AR – the magic, the mundane, and the mysterious
- Refik Anadol’s animations – meaningful moving parts recombine to generate art