The #nuclai16 analytics track needs YOU!

I’m delighted to be chairing the analytics and data science track at #nuclai16 this summer –  and to make it work I need your help.

Tell me what you’d like to hear about.  

Tell me what you’d like to talk about.  

Last year we had a super lineup that featured work from King.com (on skill vs luck in casual game levels),  Lionhead (on modelling complex skill performance in Fable Legends),  Jagex (on recsys in Runescape),  Mind Candy (on algorithms for streaming analytics),  Nordeus (on churn prediction and successful interventions for prevention), and a keynote from Scientific Revenue (on dynamic pricing).    Very thought provoking, inspirational, and actionable.

We’re hoping to at least match this level of awesomeness in this year’s track.    And we can do it if you help.  So:

Tell me what you’d like to hear about.  

Tell me what you’d like to talk about.  

The theme I’m working with is about analytics in support of design intervention.   But I’m open to persuasion.  Even though I can’t sing like Joan Armatrading.

Beermat/back of an envelope deadlines are as follows:

  • expressions of interest in proposing or submitting a talk –  NOW
  • proper talk proposals –  MARCH 15
  • decisions – beginning of April
  • (and there will be more stuff later)

Get in touch via this blog, or @hastark twitter, or LinkedIn, or G+, or Facebook.  Or carrier pigeon.

Vienna’s a wonderful city, we’ve got a nice venue at the University, and the conference is friendly.

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Data science and advanced analytics in games – call for submissions!

I’m  coordinating the BRAND NEW data science in games track at the much-loved  game AI conference (now http:/nucl.ai),  in Vienna 20-22 July 2015.    Yipee!

We’ve already got some amazing talks and speakers already lined up from Mind Candy and Scientific Revenue.   Come and join us!   Do you have something you’d like to talk about?  Drop me a line today (or sooner)  with a few lines about what you’re interested in, and I’ll be happy to explain more about the themes we are developing for the track, and other talks that are in prep.    The programme is almost full but there are a few spaces left, so pick up your carrier pigeon and let it fly!

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Must-read sources of insight and opinion on games analytics and analysis

I know!  My public productivity has taken a deep dive since I started my analyst gig at Splash Damage last February.    I’ve still been writing about stuff that catches my eye, but I’ve been doing it for internal consumption.   However, it being New Years Resolution time and all,  it’s time to say “hello world” again:

Hello world!

And as a not-too-demanding (but hopefully still interesting) first assignment of 2015,  I thought I’d share my favourite sources of insight and opinion on games analysis and analytics.   I’ll update this from time to time as I remember more unmissables I should have included.     But as a starter for ten, here are my top three must-reads:

  •   http://www.deconstructoroffun.com/   – started by Michail Katkoff, ex-Rovio, recently joined by Joe Traverso, ex-Zynga, focussed on mobile and social, great tear-downs
  • http://mobiledevmemo.com/  – curated and with original content from Eric Seufert, Head of Marketing at Wooga,  emphasis on game market analysis and marketing quant
  • http://andersdrachen.com/ – blog of Anders Drachen, game data mining and user experience researcher and consultant, variety of original findings and recommended sources from the exploratory data analysis facet of games behaviour research

What should I add to this list?  Please do add your own favourite sources in the comments.   Because it can be a weird old world out there, I moderate first-time commentators – so if you don’t see your comment  appear right away rest assured that I will read it soon as I can.